Breath of the Wild changes everything the series is know for while staying close to the Legend of Zelda formula. Our spoiler free review explains!
Open world like never before
Gone are the long introductions of the last couple of Zelda games. When you start a new game, you get about a minute of intro and then you’re off. You start the game on what is called ‘The Great Plateau’. Though completely intergrated into the vast, vast overworld of Breath of the Wild, you start off not being able to leave it, just yet. Not so much to refrain you from setting out into the world on your own adventures, but more so to keep players from completely drowning in everything the game has to offer. Even though The Great Plateau is just a tiny, tiny piece of Hyrule, the moment you leave the Shrine of Ressurection you feel more free than you have ever felt in a Legend of Zelda game before, and possibly more free than you have ever felt in any game ever before!
Breathing in the Wild
Depending on how happy you just are hopping around the world or trying to figure out what you should do in order to save the realm, you will learn all that is important to know in around 1 or 2 hours and then it’s off into the great wild! From the moment you leave The Great Plateau, you are free to do whatever you please! Want to go off finding secrets? you can! Map the whole world before even talking to a single person, whatever pleases you! Max out your stamina and heartcontainers before entering a single dungeon? No… problem! You get a simple assignment which should set you on the right path towards the demise of Ganon, but other than that, you are left to your own sense of adventure! Never for a single moment of the 120 hours I played Breath of the Wild thus far, have I felt stuck in my quest to save Hyrule, nor did I ever feel forced in any single way other than whichever way I decided.
Even though there are probably more puzzles and truly clever solutions than ever before, there is a lack of main dungeons like in other Zelda games. Though this does not specifically have to be a bad thing, you get more then enough to satify your Zelda-Puzzle fix, but comparing it with the many beautiful temples and dungeons of previous Zelda titles, Breath of the Wild left me wanting just a bit.
Out with the old, in with the new
With the open world comes a lot of stuff new to The Legend of Zelda. The ability to climb everything you can see without bounadries is likely the most innovative. There is not a single ‘invisible wall’ or limitation to climbing anything. At first you are somewhat limited by stamina, but some upgrades and food soon take even that limitation out of the equation. The story is told in a way that allows you to do most of the content in any order you wish. Though this offers great freedom, this also somewhat limits the ability for the story to build on previously accomplished tasks. It’s difficult to explain how without spoiling the story, but even though there is hardly any story forced on the player, The Legend of Zelda Breath of the Wild offers one of the richest story in Zelda memory!
One of the best openworld adventure games ever
Although Breath of the Wild feels more like an amazing open world adventure game than a traditional Legend of Zelda game, this truly is one of the very best the series have to offer! If you have a Nintendo Switch, you already own this game and probably agree with me. If you have a WiiU, you should. The Legend of Zelda Breath of the Wild, both on the Nintendo Switch and the WiiU is one of the few current games I can truly recommend to any gamer regardless of genre preference.